Join

Sportsbook Rules

Football

Includes NFL, NCAA College Football, International League, CFL and Arena Football.

  1. Abandoned or postponed games are void unless played within the same scheduling day.
  2. Football games must go 55 minutes for action. Any game called before 55 minutes is complete, will be graded No Action and wagers will be returned, except for those wagers that have already been determined at the time of abandonment or postponement.
  3. All settlements are based on results and statistics provided by the relevant league’s governing body. www.nfl.com , www.ncaa.org , www.cfl.ca, www.arenafootball.com
  4. Any post-game disputes on the next day by either team that alter the final outcome of a game at a later point do not count towards grading.
  5. Overtime counts towards sides, totals, moneylines, 2nd half wagers.

Football Wager Specific Rules

  1. 1st half betting – The first half must be completed for wagers to have action
  2. 2nd half betting – The second half must be completed for wagers to have action, Overtime counts towards 2nd half wagers.

Quarter Betting

  1. The Quarter must be completed in full for wager to have action, 4th quarter excludes overtime.

Live Betting

  1. The game must be fully completed for Live game spread/moneyline/total/team total wagers to have action, unless settlement of bets is already determined. Overtime counts.
  2. The quarter/half must be completed for Live half/quarter wagers to have action, unless settlement of bets is already determined. Overtime counts for 2nd half wagers but does not count for 4th quarter wagers.
  3. Team to score next - PATs (Points After Touchdowns) do not count. Overtime does count.
  4. Next scoring play - PATs (Points After Touchdowns) do not count. Overtime does count.
  5. NorthBet reserves the right to close a Live market at any time.
  6. In the event that NorthBet has reason to believe that a bet is placed after the outcome of an event is known, NorthBet reserves the right to cancel the bet.
  7. For all Live bets placed, the rules before the start will apply except where otherwise implied by a difference in selections, prices or markets offered.
  8. Where a blatant error is made in handicap set up ( i.e Spread reads as - instead of + and vice versa ) on any event on which we offer Live Betting, NorthBet reserves the right to cancel such wagers.
  9. When scores are displayed during a game, every effort is made to ensure the accuracy of the score and game time, however, no liability is accepted for incorrect information displayed.

Game Props

  1. Game Props are accepted as single wagers only.
  2. Overtime counts towards outcome unless otherwise stated.
  3. In the event of an abandoned game, wagers will be graded no action unless the proposition outcome has already been determined.

Overtime Does Count on the Following Props:

  1. Odd or Even Totals – A score of zero or number ending in zero by a team will count as even.
  2. Score 1st Wins – Will the team that scores first in the game also win the game.
  3. Winning Margin - Predict the scoring band within which the result falls.
  4. First/Next Scoring Play - predict whether the first/next scoring play is a touchdown, field goal or safety. PATs (Point After Touchdown) do not count.
  5. Total 2nd Half Points – Predict either the second half or a team’s second half total points.
  6. To Score Last – PATs (Point After Touchdown) do not count.
  7. Longest/Shortest Field Goal – Graded as per longest/shortest made unless specified otherwise.
  8. Correct 1st 2 Scores - PAT’s (Point After Touchdown) do not count.
  9. Kickoff/Interception/Fumble returned for a Touchdown – Must be returned on the same play to win.
  10. 1st Touchdown/1st Sack/1st Turnover/1st Punt - Predict the team that achieves the first touchdown/sack/turnover.
  11. First Offensive Play– Graded as per the first offensive play from scrimmage (excluding penalties). In the event of the kick off being returned for a touchdown then bets will stand for the following kick off. Incomplete or intercepted passes will stand as a Pass play. A fumble on exchange to the RB will stand as a Run play.
  12. Time of 1st Touchdown/1st Field Goal -Winning bets must predict the time when the first touchdown or field goal occurs. All bets are timed in accordance with the official match clock.
  13. Touchdown/Field Goal in Quarter - Winning bets must predict whether a touchdown or field goal will occur in the defined Quarter. The Quarter must be completed for bets to stand unless the bet has already been settled. Bets will be void (no action) if the Quarter is not completed.
  14. Touchdown Shirt Numbers - Winning bets must predict the aggregate total of the shirt numbers of the touchdown scorers in a game or games.
  15. Make Field Goal - Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (No Action).
  16. Team to call 1st Timeout - Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc. do not count.
  17. Score 3 Unanswered Times - Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PATs (point after touchdown or 2 point conversions).
  18. First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action. The player in possession of the ball as the plane of the end zone is broken is deemed the winner.

Overtime Does Not Count on the Following Props:

  1. Double result – Graded as per the results at half-time and end of regulation time.
  2. Highest scoring half – Push rule applies.
  3. Team with Highest Scoring Quarter - Push rule apply.
  4. Highest Scoring Quarter – Dead heat rule applies.

Player Props

  1. Where players are in a matchup, both players must play at least one down in the game for wagers to have action.
  2. Push rules apply for player matchups.
  3. For season long props, players must be active (as per the official NFL/NCAAF Game Book) in the first game of the season for wager to have action.
  4. For props involving statistical totals for a single game, the game must go 55 minutes for wagers to have action, regardless of whether the total has been reached or not.
  5. Quarterback props are based on gross passing yards gained.
  6. Overtime counts towards player props unless otherwise stated.
  7. Field Refers to any player not listed in a prop.

Futures

  1. NFL win totals and matchups are based on teams completing a 16 game regular season schedule
  2. AFC/NFC conference champs winners are the teams that represent each conference in the Super Bowl
  3. Divisional winners are based on teams completing a 16 game regular season schedule (NFL Tie Break Rules Apply)
  4. NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
  5. Futures are graded at the end of the designated Period

Baseball Rules

  1. For money line bets, a baseball game is considered official after 5 innings of play (4 1/2 if the home team is winning). If a game is called or suspended after 5 innings, the winner is determined by the score after the last full inning of play - unless the home team scores to tie or takes the lead in the bottom half of the inning. The winner is then determined by the score at the time the game is called. Extra innings are included in the final totals.
  2. 1st five inning betting must be complete for action.
  3. Suspended Major League games do not carry over for wagering purposes.
  4. Regardless of their starting or completion date, NCAA baseball tournament, NCAA softball tournament, international tournament and youth league tournament games have action with the final result score.

Money Line Wagers

Baseball game wagers have the following pitcher options:

  1. Listed Pitchers: Both listed pitchers must start for moneyline wagers to have action. You have no action if either or both pitchers do not start the game.
  2. List One Pitcher: this is a wager on or against one specified pitcher, regardless of the other starting pitcher. If the specified pitcher does not start, the wager is deemed "no action". If the pitcher opposing your selected pitcher is changed, the moneyline will be re-adjusted.
  3. Action: All moneyline wagers have action. However, if there is a pitching change, the moneyline will be re-adjusted and "action" wagers will be computed with revised odds based on the new pitcher.

Totals and Run Line

  1. All baseball game and 1st 5 inning wagers are listed pitchers only. You have no action if either or both pitchers do not start the game.
  2. When betting on baseball totals or run-lines, the game must go 9 innings (8 1/2 if the home team is winning).
  3. Extra innings count towards wager and are included in the final totals.

MLB 3Way Betting

  • 3Way Betting is very similar to soccer 3Way Betting. Customers can bet on either team or the draw. This is based on regulation or 8.5 to 9 innings. After 8.5 innings with the home team winning or 9 full innings this wager is graded with the team with the most runs scored as the winner. If the game is tied after 9 full innings the draw is the winning bet. Extra innings are not included in this wager type. Games that do not go at least 8.5 innings will have No Action.

Baseball Props

  1. Total hits + runs + errors in the game: Both listed starting pitchers must go for action, game must go 8½ innings if home team is winning or 9 innings if road team is winning for action. Extra innings will count towards the wager.
  2. Will there be a run scored in the first inning:Both listed starting pitchers must go for action. Game must go 1 inning for action.
  3. Team to Score 1st: Wagers are always listed pitchers, if a listed pitcher does not throw out the first pitch the wager will be graded as No Action.
  4. Extra Innings count.
  5. Once a run is scored the prop will be graded, regardless of how long the game lasts.

MLB Grand Salami

  1. The wager involves betting over or under the total runs scored in all MLB games scheduled for a specific day.
  2. All scheduled games must be official to be considered for the Grand Salami total. If any scheduled game is canceled or stopped, all wagers on the Grand Salami will be canceled.
  3. No pitchers will be listed for the Grand Salami; all wagers will have action regardless of the starting pitchers.

Team to Win Series

  1. Pitchers cannot be listed for series wagers; all wagers will have action regardless of the starting pitchers.
  2. Wagers on baseball series are based on the first three games played of each series.
  3. At least two of the first three series games must be played for wagers to have action.
  4. If only one of the first three games is postponed or canceled all wagers on the series will stand.
  5. If two of the first three games are postponed or canceled all wagers on that series will be graded as no action and the money is refunded.
  6. A called game will count toward a series wager provided it is officially declared a regulation game.

Player Props

  1. Player must be in the starting lineup to have action. (Total Bases = Only Bases gained with Hits) (Single=1, Double=2, Triple=3 and HR=4). The game must go at least 9 innings, 8.5 if the home team is winning, for action.
  2. Extra innings count towards wagers

Game/Team Props

  1. For first to X based props, wagers have action once the event has occurred.
  2. All game props have listed pitchers

Futures

  1. Regular Season wins and Matchups have action after the team has completed 160 regular season games.
  2. American and National League Pennant winners will be determined by the team representing each league in the world series.
  3. All future bets have action.
  4. All futures will be graded at the end of the designated event
  5. All props will be graded in accordance with the MLB.com official site.

Basketball

  1. Game must take place on the date and in the location scheduled for action
  2. NBA games must go 43 minutes for action.
  3. WNBA, College Basketball and International Basketball games must go 35 minutes for action.
  4. Game (sides, totals, moneylines) and 2nd half wagers include Overtime.
  5. Wagers on fourth quarters will not include overtime scoring.
  6. For First Half betting the first half must be completed to have action.
  7. Second Half betting NBA Games must go 43 minutes, WNBA and College games must go 35 minutes for 2nd half to have action, 2nd half wagers include Overtime.
  8. The Quarter must be completed in full for wager to have action, 4th quarter excludes overtime.

Basketball Props

Game Props

  1. Props are accepted as single wagers only.
  2. Props include overtime unless otherwise specified Highest scoring Quarter and team with highest scoring Quarter exclude overtime.
  3. Where props involve statistical totals, game must be deemed official or wagers will have no action regardless of whether the total has been reached, game is official after 43 minutes of play.
  4. Race to X number of points props have action after the total has been reached.
  5. Double Result - Graded as per the results at half-time and end of regulation time (OT not included).

Player Props

  1. Players must play for wagers to have action.
  2. Where props involve statistical totals, game must be deemed official or wagers will have no action regardless of whether the total has been reached.

Futures

  1. NBA Regular season win totals and matchups have action once the specified team has completed at least 82 regular season games.
  2. NBA Tie Break rules apply when determining Divisional winners.
  3. Team to win the conference is the team that represents the conference in the NBA Finals.
  4. Future wagers will be graded once the designated number of games have been completed.

Tennis rules

Ante Post

  1. Like other similar types of contests, you may wager on a player to win a tournament at fixed odds.
  2. Tournament wagers are considered "All-In." Refunds are not given if a player withdraws.

Matchups Rules

In the event of any of the following circumstances all bets will stand:

  1. A change of venue
  2. A change of schedule and/or day of match
  3. A change from indoor court to outdoor court or vice versa
  4. A change of surface (either before or during a match)
  5. If the match is postponed due to weather and completed on a later date.

One full set must be completed without either player retiring or being disqualified for money line wagers to be valid. Otherwise, all money line wagers will be cancelled and all money will be refunded.

Handicap and Total Rules

If a tennis match is not completed because of a player retirement or disqualification, all Handicap and Total Games bets will be considered void.

MMA Rules

  1. Unless otherwise noted, fights must take place within one week of the listed date of the fight or the bout will be graded "no action" and wagers refunded.
  2. Venue changes within the same country will not affect the status of pending wagers. Venue changes to a different country will result in a grade of "no action" on all pending wagers.
  3. Results will be graded based on the official result at ringside.
  4. A result may be revised or altered after initial presentation by the ring announcer. For wagering purposes, results are not official until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.
  5. When a "draw" occurs, wagers on both fighters "to win" are refunded.
  6. Any fight that is deemed "no contest" will have all wagers refunded.

Hockey

  1. The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3rd period.
  2. If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.
  3. Game must be played on scheduled date and site.
  4. The full 20 minutes of the period must be played to have action.

Shootouts

  1. In any game where a shootout determines the outcome, a single goal will be added to the winning team"s total regardless of how many goals are scored during the shootout.
  2. Shootout goals do not count towards props.

Period betting

  1. Period must be completed for wagers to have action
  2. Overtime is not included in 3 period props

Game Props

  1. Unless otherwise specified game must go 55 minutes for props to have action
  2. First to score props will have action once the result has become known.
  3. 3 Way Betting excludes overtime.
  4. Highest Scoring Period (Dead Heat Rules Apply).

Player Props

  1. Player must dress and see ice time for wagers to have action
  2. Unless otherwise specified overtime counts towards wagers

Futures

  1. Regular season points and matchups will have action after at least 80 games have been played
  2. Conference winners are the team that represents each conference in the Stanley Cup final.
  3. All outright, conference, and divisional wagers have action.

European and International games

  1. European and International games will have the home team listed on top. The result of the game is decided after regulation time is over (Away/Home/Draw/Total). Overtime and shoot-outs are not included.

American Hockey League

  1. In American Hockey League the result of the game is decided after regulation time is final, the Home team is on the Bottom. Overtime and shoot-outs are not included.

Auto Racing

Auto Racing Rules - Applies to all series:

  1. Results will be graded at the end of the race as posted on the official site for that series e.g. Nascar.com, f1.com, indyracingleague.com etc. If there was an error on the site in the posting of the results, then the results will be regraded. If changes are subsequently made due to appeals or decisions of the governing body unrelated to the original finishing order (i.e. penalties for rules infractions, dangerous driving, etc.) the original results will still be deemed as the official results for grading purposes. Appeals and administrative penalties are not applicable for betting purposes.
  2. If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. After 48 hours all wagers will be canceled and the monies refunded.
  3. A driver must start for action. If the driver withdraws prior to the start of the race then bets on said driver will be refunded. If he withdraws after the start or is replaced by another driver all bets on that driver will stand. In the case of a replacement driver the original driver will be deemed as the driver of that car for the entire race.

For win bets and pole bets to count at least 1/2 of the scheduled drivers must start in the race or in the qualifying session for pole bets. Similarly for multiple position bets such as top 3, top 8 etc. at least 2/3 of the scheduled drivers must start in the race. If fewer than 2/3 of the scheduled drivers start all bets will be graded as a push/cancel.

Wagering on the "Field" includes any driver that odds have not been assigned to.

Match-Up betting: Applies to all series.

  1. When wagering on a match-up, both drivers involved must start the race otherwise the wager is "No Action" or "Push/Cancel" and money is refunded. The start of the race is signified by the lap where the cars have completed the warm up laps and the race begins to countdown. In NO instance will warm up laps be counted for betting purposes. In a case where the starting driver is replaced during the race with another driver from the same team, the position the new driver finishes in will be awarded to the original driver. This holds for wagering on win odds and/or match-ups.

In head to head betting if two drivers retire from the race on the first lap then all bets on those drivers will be graded as a push/cancel. Subsequent to the first lap, the final results posted on the official body"s website will be used for grading purposes.

Qualifying Matchups - all series:

  1. Qualifying match-ups are graded based on qualifying times (not the starting line-up).
  2. Qualifying match-ups are deemed action as soon as the driver starts the qualifying lap and the timer begins.
  3. If a driver has started the qualifying lap, but does not post a time because of mechanical failure, accident, etc. the wager will still be graded as action.
  4. If the driver fails to start the qualification for any reason (i.e. does not begin the timed qualifying session), then the wager will be graded as no action, and money refunded.
  5. If a driver starts a qualifying session, but fails to post a time, then the driver will be deemed to have no time, which is the slowest time possible. If two drivers are matched up against each other, and neither posts a time, the matchup will be graded as a push/cancel.
  6. In the case where two drivers post the exact same time to the thousandth of a second, then the matchup will be graded as a push/cancel. The starting position where the governing body places them in this instance is not relevant for betting purposes.
  7. For NASCAR only, qualifying matchups are closed at the start of first practice unless a disclaimer is made on the site otherwise. This may occur when practice is the day before qualifying. If a disclaimer is not made, any qualifying bets made after the first practice session has begun will be graded as no action, and the bets will be refunded.

Soccer Rules

  1. Full game and 2nd half soccer wagers (Asian Handicap, money lines and totals) are official after full time (90 minutes regulation + injury time). If a match is abandoned or postponed, it must go to the 85th minute for action on money lines, spreads and totals. Match must be completed or at least 85 minutes must be played during the scheduled date.
  2. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.
  3. Handicap Betting: Soccer games may have either a Single Handicap or a Double Handicap.
  4. Single Handicap: This bet type is similar to a bet on the spread in basketball.

    For example:

    Juventus -1 +105

    Manchester United +1 -125

    If Juventus wins the match by two goals or more, Juventus bettors win and Manchester United bettors lose. If the match is drawn or if Manchester United wins, Machester United bettors win and Juventus bettors lose. If Juventus wins by exactly one goal, all bettors receive a refund.

    Double Handicap: This bet type splits a wager into two bets, each with the same moneyline, but at a different single handicap.

    For example:

    Barcelona
    Real Madrid

    -1 and -1.5, -120
    +1 and +1.5, +100

    A client who bets $100 on Barcelona actually has two separate bets on Barcelona: $50 on Barcelona -1 at -120 and $50 on Barcelona -1.5 at -120.

    A client who bets $50 on Real Madrid actually has two separate bets on Real Madrid: $25 on Real Madrid +1 at +100 and $25 on Real Madrid +1.5 at +100.

  5. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.
  6. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.
  7. Bets on teams to qualify or to advance to the next round of a competition:

Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.

In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.

In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams ‘to qualify’ or ‘to advance’ are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.

Asian Handicap Lines

Asian Handicap line 1/4 (0.25) goal.

Team giving -1/4 (-0.25) goals:
Win by any score: All bets are winners.
Draw: Half the stakes are refunded. The other half of the stake is declared a loser.
Lose by any score: All bets are losers.
Team receiving +1/4 (+0.25) goals:
Win by any score: All bets are winners.
Draw: Half the stake is settled at the price of the chosen selection. The other half is refunded.
Lose by any score: All bets are losers.

Handicap line 1/2 (0.5) goal.

Team giving -1/2 (-0.5) goals:
Win by any score: All bets are winners.
Draw: All bets are losers.
Lose by any score: All bets are losers.
Team receiving +1/2 (+0.5) goals:
Win by any score: All bets are winners.
Draw: All bets are winners.
Lose by any score: All bets are losers.

Handicap line 3/4 (0.75) goal.

Team giving -3/4 (-0.75) goals:
Win by 2 or more: All bets are winners.
Win by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded.
Draw or lose by any score: All bets are losers.
Team receiving +3/4 (+0.75) goals:
Draw or win by any score: All bets are winners.
Lose by exactly 1: Half the stake is refunded. The other half is declared a loser.
Lose by 2 or more: All bets are losers.

Handicap line 1 goal.

Team giving -1 goals:
Win by 2 or more: All bets are winners.
Win by exactly 1: All bets are void and refunded.
Draw or lose: All bets are losers.
Team receiving +1 goals:
Win by any score or draw: All bets are winners.
Lose by exactly 1: All bets are void and refunded.
Lose by 2 or more: All bets are losers.

Handicap line 1 1/4 (1.25) goals.

Team giving -1 1/4 (-1.25) goals:
Win by 2 or more: All bets are winners.
Win by exactly 1: Half the stake is refunded. The other half is declared a loser. Draw or lose by any score - All bets are losers.
Team receiving +1 1/4 (+1.25) goals: Win by any score or draw: All bets are winners.
Lose by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded. Lose by 2 or more: All bets are losers.

Handicap line 1 1/2 (1.5) goals.

Team giving -1 1/2 (-1.5) goals:
Win by 2 or more: All bets are winners.
Win by exactly 1, draw or lose by any score: All bets are losers.
Team receiving +1 1/2 (+1.5) goals:
Lose by exactly 1, draw or win by any score: All bets are winners.
Lose by 2 or more: All bets are losers.

Handicap line 1 3/4 (1.75) goals.

Team giving -1 3/4 (-1.75) goals:
Win by 3 or more: All bets are winners.
Win by exactly 2: Half the stake is settled at the price of the selection. The other half is refunded.
Win by 1, draw or lose by any score: All bets are losers.
Team receiving +1 3/4 (+1.75) goals:
Lose by 1, draw or win by any score: All bets are winners.
Lose by exactly 2: Half the stake is refunded. The other half is a loser.
Lose by 3 or more: All bets are losers.

Handicap line 2 (2) goals.

Team giving -2 goals:
Win by 3 or more: All bets are winners.
Win by exactly 2: All bets are void and refunded.
Win by 1, draw or lose by any score: All bets are losers.
Team receiving +2 goals: Lose by 1, draw or win by any score: All bets are winners.
Lose by exactly 2: All bets are void and refunded. Lose by 3 or more: All bets are losers.

 

The same rules apply for any higher Asian handicap lines such as -2 1/4, -3 3/4 etc.
Soccer totals that use Asian Handicap lines also follow the same principles of 1/4 goals towards grading.

Live Betting

  1. NorthBet reserves the right to close a Live market at any time.
  2. Any bet placed after a known outcome of an event will be void.
  3. Where a blatant error is made in handicap set up (i.e Money line or spread reads as negative instead positive and vice versa) NorthBet.ag reserves the right to cancel such wagers.
  4. If scores are displayed during a game, every effort is made to ensure the accuracy of the score and game time, however no liability is accepted for incorrect information displayed.
  5. Live Betting will stop at the 40th minute (1st Half), and 85th minute (2nd Half) regardless of score.
  6. Regular Live Betting Game Line will be graded after regulation time with the final official score of the game (Extra Time does not count towards this line - Draw option offered).
  7. If an Extra Time is offered, only goals scored in this extra time will count towards the wager.

AFL (Aussie Rules)

  • Regulation time must be completed for bets to stand unless otherwise stated.
  • Match betting If any match ends in a draw/tie then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL.com.au results only.

Boxing Rules

  • When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
  • If the number of scheduled rounds in a fight is changed, the following wagers will have action: the fight winner, fighter wins only, and draw options. The propositions Fight Totals and Will or Will not go will have action, if the updated scheduled rounds is more than the total listed on the prop. Propositions for Exact Round of Ending, Fighter to Win by Knockout, Technical Knockout, Disqualification, Win by Decision or Technical Decision and Goes the Distance will be graded as no action, if the scheduled rounds are changed or misposted.
  • A fight is a Technical Draw when a fight ends before an allotted number of rounds. This is usually because of an accidental head-butt or foul.
  • For wagering purposes, a wager on a fighter to win "Inside Distance" wins if the selected fighter wins by KO, TKO, DQ, or technical decision.
  • For wagering purposes, a wager on a fighter to win by "KO" wins if the selected fighter wins by KO, TKO, or DQ.
  • Any fight that is deemed "no contest" will have all wagers refunded.
  • If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.
  • An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two minute round is at the one minute mark. The halfway point of a five minute round is at the two minutes and thirty seconds mark.
  • Results will be graded based on the official result at ringside. Results are not official for wagering purposes until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.
  • Unless otherwise specified, matches must go within Ten Days of the scheduled date for wagers to have action.
  • In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.
  • Las Vegas wagering rules will be used for any situation not covered herein.

Cricket Rules

  • Wager will be no action if a game/match has been abandoned due to weather or any other reason.
  • If no price is offered for a draw, push rules apply.
  • In test series betting and series specialty wagering, the full number of tests must be bowled for wagers to have action.

Entertainment rules

  • All Entertainment wagers are all-in run or not.
  • Entertainment wagers are accepted as singles only.
  • Any Wagers placed after results become public knowledge will be graded No Action.
  • Maximum wager is $50, unless stated otherwise.

Golf Rules

General:

  • If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.
  • Wagers on a golfer who does not play in the tournament are graded as a loss.
  • Wagers will be settled using the official tournament and match results (including final match correct score and individual match betting). This includes a match which finishes early, either by agreement of the players or because of injury.
  • The result of Finishing position would be graded as per official tournament page, in case of a tie Dead-Heat rules will apply.
  • A dead heat is when two or more selections in an event tie. You could have a five-way dead-heat in golf (especially for the places in a golf tournament, say a five-way dead-heat for third).So what are the bookmaker and sportsbook rules when there is a dead-heat for betting purpose? If two selections dead-heat for any placing, half the stake is applied to the selection at full betting odds and the other half of the stake is lost. If more than two dead-heat, the stake is proportionally reduced accordingly.
  • For example, if you have $10 win bet at +1000 on a Player and it dead-heats with another player, then your betting stake is reduced to $5. You are returned $55 (ie: $5 win at +1000 = $50 + $5 stake returned = $55 returns to you).)

Outright Betting (Tournament Winner):

  • The "Field" includes all players not offered by name.
  • All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.
  • If a tournament does not go the specified number of completed holes (usually 72) and is shortened by the tournament officials, the leader at the end of the number of holes specified by the officials will be the winner, unless there is no further play or only part of a round completed after a bet has been placed, in which case that bet will be canceled.
  • In the event that two or more golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as second-place finishers.
  • In some tournaments, tournament officials may have the individuals play a specified number of playoff holes to determine the tournament winner. In this case, the golfer with the lowest score after completing the specified number of holes will be declared the winner, and all other golfers in the playoff will be graded as second-place finishers.

Golf Matchups:

  • In head-to-head matchups, both golfers must tee off in order to have action.
  • Players are paired for betting purposes only. The player with the lower score over the entire tournament is the matchup winner.
  • Settlement will be on the player achieving the highest placing at the end of the tournament. If the number of rounds played is reduced, as in the case of bad weather, bets stand providing that an official tournament winner is declared.
  • If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.
  • If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, the other player is deemed the winner.
  • If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.

International Sport Rules

  • For wagering purposes on all international sports NorthBet will adhere to the rules of the international committee that governs the sport and not necessarily American National rules.
NorthBet

© 2010-2019
NorthBet.ag

1-888-720-2350

[email protected]